9 September 2019


More than two billion (source: https://gaimin.io/how-many-gamers-are-there/) people play games every week, and social interactions are becoming more and more prominent in our video games. Social network interactions, forum and offline/IRL events, giveaways and all kinds of engaging activities are becoming more and more common. And when a game receives the support it deserves, you’ll often see a powerful and vocal community backing it.


In the next advancement of human technology, social VR sites and games are popping up, featuring public spaces or private rooms where people can socialize and interact with each other. Some of these sites even allow users to host their own podcasts and talk shows!


A video game creates a community by having it’s users/players come together through a common understanding and passion about the game that they love. To some people, it’s a social activity amongst friends, while for others, it’s more than a game, it’s a home. To this day, I still haven’t found a game that could replace the hole that Marvel Heroes left in my heart when it was shut down in December 2017.


Let’s talk about that, let’s talk about how a video game can create that bond, that kinship between a person and the game that they play. A good game can instill feelings of familiarity and attachment to it, and more importantly, the people you meet along the way. I’m sure you can relate, whether the nature of your go-to is a competitive E-sports title or a casual single-player game, there will be other people out there who share your love for it. And it’s that shared passion for a game, as well as the long-term relationships we build, that ties all of us together.


Another thing to talk about is how a publisher or game developer shows their love for their community. A happy fanbase is a healthy fanbase, so keeping your players happy should be their first priority (however, sadly, sometimes that’s not the case). Sometimes, they express this with an in-game event. Sometimes, it’s a community giveaway. And sometimes, it gets really personal.


Stuart Duncan, the founder of Autcraft, a Minecraft server that caters to children with autism, created a space for many children across the world to safely play with each other, free of bullying and harassment. And they went above and beyond: making a custom readability plugin for their server after hearing about a partially blind child who was playing and had difficulties reading the chat. And today, it’s one of the most well-known Minecraft servers for it’s cause and it’s kindness.


And that’s one of the aspects of “gamefulness” that isn’t really focused on yet, albeit a really important one in my opinion: the community. It’s what keeps us coming back to an old game, it’s what drives our passions and discussions during late night suppers, it’s what makes gaming a social activity instead of being a basement-dwelling eccentric (thankfully, that image is no longer being project anymore).


And with that, I’m off! Keep gaming and keep positive!

Written by: Dexter Lim aka Trilz
The views expressed are those of the author and do not in any way, represent nor reflect those of HP OMEN and its affiliations.